*SNIP* Holiday Edition

I love Christmas. Yes, I do love listening to Sinatra’s cheesy Christmas songs, baking cookies, and gazing at the warm lights everywhere. So I guess it’s no surprise I had a blast sitting down and preparing the new version of *SNIP* containing a festivity mode. During December the game will look a bit different: Snowflakes,…

MouseBeam 2.0 Update

A huge update for MouseBeam is currently awaiting review by Apple. Last week I received a feature request via mail by Jonathan, a video editor from Los Angeles. He asked me if it was possible to assign hotkeys for screens specifically. I loved his idea so much, immediately implemented this feature. I also fixed a…

*SNIP* Release

Today I released my newest iOS game called *SNIP*. It has been in development for about a year and 2 months. Goal of the game is to master snipping a disc precisely and beating your friends’ scores. It’s available for all iOS devices starting from the iPhone 5s up to the iPad Pro. www.snip.rocks |…

MultiTimer and d’Entropy

Due to the very limited time I had during the last year I had to reset my priorities. Sadly my Mac applications MultiTimer and d’Entropy did not make this cut. I could no longer afford to update them and since the revenue of them added up to less than 1.5% of my other applications, I decided…

Update 2016

It’s been a quiet year on this blog. My studies, a freelance job and some health issues pushed this blog down in my priority list. There have been lots of things happening in my life. I was lucky to join the COBI project, located in Frankfurt, for a few months. Contrary to every other company…

Chain The Arc! released

Today my game Chain The Arc! made it into the AppStore and is now available for free on all iOS devices starting from the iPhone 4s / iPad 3. The game is the digital merge of bubblewrap and the domino effect poured into a relaxing game experience… It features 3 GameCenter leaderboards to compete with…

Creating a video game [Part 4]

Visuals Even though this game wants to stay minimalistic, I desired the animations to be crisp and attractive. The rotation had to feel satisfying. I wanted it to appear like each arc was loaded with tension and had a physical mass that developed momentum and transported energy to its successor. I experimented with around 150…

Creating a video game [Part 3]

In the last episode we have established the very basic concept of this game. Yet we do not have a game yet. We discovered the fundamental mechanic which we have to still develop a fun to play game around. The mechanic itself is already satisfying: I had a very, very unproductive day lying in my…

Creating a video game [Part 2]

After deciding that I wanted to develop around the idea of chain reactions, I started to brainstorm about the different kinds of them which I could use. It needed to be usuable in a space limiting, 2 dimensional game environment and not be overly random. As a long time gamer (pseudo) randomness is something I…

Creating a video game [Part 1]

After drowning myself in work after a breakup last year, I desired something to relax. I released the big feature update for Condense in late Summer 2014 and was not in the mood for another serious project. I wanted to take a closer look at animations and so I went ahead and created an app…