*SNIP* Holiday Edition

I love Christmas. Yes, I do love listening to Sinatra’s cheesy Christmas songs, baking cookies, and gazing at the warm lights everywhere. So I guess it’s no surprise I had a blast sitting down and preparing the new version of *SNIP* containing a festivity mode. During December the game will look a bit different: Snowflakes,…

MouseBeam 2.0 Update

A huge update for MouseBeam is currently awaiting review by Apple. Last week I received a feature request via mail by Jonathan, a video editor from Los Angeles. He asked me if it was possible to assign hotkeys for screens specifically. I loved his idea so much, immediately implemented this feature. I also fixed a…

*SNIP* Release

Today I released my newest iOS game called *SNIP*. It has been in development for about a year and 2 months. Goal of the game is to master snipping a disc precisely and beating your friends’ scores. It’s available for all iOS devices starting from the iPhone 5s up to the iPad Pro. www.snip.rocks |…

MultiTimer and d’Entropy

Due to the very limited time I had during the last year I had to reset my priorities. Sadly my Mac applications MultiTimer and d’Entropy┬ádid not make this cut. I could no longer afford to update them and since the revenue of them added up to less than 1.5% of my other applications, I decided…

Chain The Arc! released

Today my game Chain The Arc! made it into the AppStore and is now available for free on all iOS devices starting from the iPhone 4s / iPad 3. The game is the digital merge of bubblewrap and the domino effect poured into a relaxing game experience… It features 3 GameCenter leaderboards to compete with…

Creating a video game [Part 4]

Visuals Even though this game wants to stay minimalistic, I desired the animations to be crisp and attractive. The rotation had to feel satisfying. I wanted it to appear like each arc was loaded with tension and had a physical mass that developed momentum and transported energy to its successor. I experimented with around 150…

Creating a video game [Part 3]

In the last episode we have established the very basic concept of this game. Yet we do not have a game yet. We discovered the fundamental mechanic which we have to still develop a fun to play game around. The mechanic itself is already satisfying: I had a very, very unproductive day lying in my…

Creating a video game [Part 2]

After deciding that I wanted to develop around the idea of chain reactions, I started to brainstorm about the different kinds of them which I could use. It needed to be usuable in a space limiting, 2 dimensional game environment and not be overly random. As a long time gamer (pseudo) randomness is something I…

Creating a video game [Part 1]

After drowning myself in work after a breakup last year, I desired something to relax. I released the big feature update for Condense in late Summer 2014 and was not in the mood for another serious project. I wanted to take a closer look at animations and so I went ahead and created an app…

Creating a video game [Part 0]

I grew up in a neighbourhood with not a single child to play with and my allergies also denied me a pet companion. I was a very, very curious kid and absorbed every piece of knowledge I possibly could. My parents decided against the easy way of putting me in front of a television set…