Reasons not to use SpriteKit for your game

Rant-Warning: This post distills 1.5 years of pure frustration into a couple of pages. Be warned: May contain explicit language. When Apple announced SpriteKit in 2013 I got pretty excited: Apple offered an alternative to Cocos2D and, to some extend, for engines like Unity and Unreal. Native to the iOS platform and — what I…

Apple Watch?

Since I occupy the spot as the go-to Apple-Geek in my family and circle of friends, I’ve been asked one question particulary often within the last couple of months: “What do you think about the Apple Watch? Should I get one?” In general I would say, that if you have to ask this question, the…