Reasons not to use SpriteKit for your game

Rant-Warning: This post distills 1.5 years of pure frustration into a couple of pages. Be warned: May contain explicit language. When Apple announced SpriteKit in 2013 I got pretty excited: Apple offered an alternative to Cocos2D and, to some extend, for engines like Unity and Unreal. Native to the iOS platform and — what I…