I love Christmas. Yes, I do love listening to Sinatra’s cheesy Christmas songs, baking cookies, and gazing at the warm lights everywhere. So I guess it’s no surprise I had a blast sitting down and preparing the new version of *SNIP* containing a festivity mode. During December the game will look a bit different: Snowflakes,…
Tag: Release
MouseBeam 2.0 Update
A huge update for MouseBeam is currently awaiting review by Apple. Last week I received a feature request via mail by Jonathan, a video editor from Los Angeles. He asked me if it was possible to assign hotkeys for screens specifically. I loved his idea so much, immediately implemented this feature. I also fixed a…
*SNIP* Release
Today I released my newest iOS game called *SNIP*. It has been in development for about a year and 2 months. Goal of the game is to master snipping a disc precisely and beating your friends’ scores. It’s available for all iOS devices starting from the iPhone 5s up to the iPad Pro. www.snip.rocks |…
Chain The Arc! released
Today my game Chain The Arc! made it into the AppStore and is now available for free on all iOS devices starting from the iPhone 4s / iPad 3. The game is the digital merge of bubblewrap and the domino effect poured into a relaxing game experience… It features 3 GameCenter leaderboards to compete with…
MouseBeam released
As a long time fan of Apple’s Macintosh platform I saw great features come and go: Exposé, multiple Desktops and active corners once were great features and a match made in heaven… Until they became unusuable in Lion. Their long and horribly laggy animations (even on state of the art Macs) and the fact that…